![]() It could've taken a tongue-in-cheek, Fallout-esque approach or even full-on waxed Adam Smith capitalist theory, but Dapper Penguin instead opted to forgo any mild sense of humor or any trace of a message beyond letting players mass-produce waffles and explaining that factory smoke causes pollution. The game really does give itself every opportunity to insert some sense of personality into the experience, what with it's rough 20th century setting, light capitalist and ecological mechanics and themes, and humorously cartoonish art style that seems to fly in the face of more stodgy subject matter. This is baffling, as the game has potential to spare here, but it doesn't even try to tap into it. This is due in part to having no real objective beyond "make money and don't go bankrupt," but the biggest absence on this front is any strong sense of identity to set Rise of Industry apart from the competition. Even when finally conquering a steep difficulty curve, the game's Career mode is every bit as dry as if the player booted up an aimless Sandbox save. Just to name a couple more flaws among many, the construction tabs at the bottom of the screen inexplicably need to be closed manually even if players are clearly performing unrelated tasks, and the Tech Tree menu fails to display players' available money despite housing the game's most crucial investments.Īside from dynamic events that can help or harm the player and the inclusion of decently competent AI competitors who provide corporate competition, there's very little that spices up Rise of Industry's gameplay or adds any sense of narrative. The other approach is to look at farm products that are not food, usually cotton and rubber. If those are asked (will usually sell for about 4.2k), and you can produce them close to the shop, go for it. When comparing various information, this can make the screen uncomfortably cluttered with a lot of negative space when there are more visually interesting things to look at. Furthermore, regarding hardware store, there are two approaches to take. ![]() Though they're every bit as minimal and outwardly attractive as the game's low-poly art style, the windows tied to structures are unwieldy because they're proportionally fixed in size, meaning that - while they can be minimized and pinned - they can't be resized. Genre die-hards will obviously love Rise of Industry for this, but other will probably getting bored of constantly watching menus and charts and triple-checking the specifics of every facility to avert the ever-looming threat of financial disaster.Ī counter to this could be that anyone who dislikes the above menial legwork in a tycoon game is likely just not a fan of the genre, but that misses the fact that Rise of Industry's UI puts form over function. The game empowers micro-managing players to tweak the efficiency of individual buildings, determine precise quantities to be held and shipped at every location, and even set the exact routes of individual supply trucks. As production is the name of the game, players can be as hands-on as they desire. ![]() When (or if) these hurdles are overcome, players will discover an astonishing amount of a mechanical depth to Rise of Industry. The game's difficulty and lapses in player knowledge aren't insurmountable, though.
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